AI Insights · Timothy · July 2024
Top 5 io Games on Android in Belgium: Q2 2024 Performance
In Q2 2024, the top 5 io games on Android in Belgium saw varied performances in downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
During the second quarter of 2024, the top 5 io games on the Android platform in Belgium showcased diverse performance metrics in terms of downloads, revenue, and weekly active users. Here’s a closer look at how each app fared, based on data from Sensor Tower.
Snake Clash!
Supercent, Inc.'s Snake Clash! experienced fluctuating revenue, peaking at $126 in the second week of April and hitting a low of $43 in early May. Downloads ranged from 1.4K to 5.1K per week, with the highest number of downloads occurring in mid-June. Weekly active users saw a steady increase throughout the quarter, starting at 14.8K and rising to 17.6K by the end of June.
Snake Rivals - Fun Snake Game
Supersolid's Snake Rivals - Fun Snake Game showed a significant drop in revenue after an initial peak of $255 in the first week of April, stabilizing around $20-$100 in subsequent weeks. Downloads remained relatively stable, fluctuating between 76 and 117 weekly. Weekly active users hovered around 400, with a slight decline towards the end of the quarter.
Paper.io 2
VOODOO's Paper.io 2 saw a varied revenue performance, peaking at $136 in late April and experiencing lows of around $17 in early June. Downloads showed an upward trend, especially in June, where they peaked at over 3K. Weekly active users steadily increased from around 10.7K in early April to 12K by the end of June.
Little Big Snake
Shockwave LLC's Little Big Snake had a modest revenue performance, peaking at $147 in mid-May. Download numbers fluctuated between 110 and 232 weekly. Weekly active users showed a consistent increase, starting at 212 in early April and reaching 667 by mid-June.
Hole.io
Another title from VOODOO, Hole.io, had a revenue peak of $71 in early June, with the lowest revenue recorded at $16 in early April. Downloads demonstrated significant variability, from 840 to 3.8K per week, with the highest numbers in late April. Weekly active users peaked at 18.8K in late April, showing a slight decline to 15.5K by the end of June.
These insights from Sensor Tower highlight the dynamic nature of the io game market on Android in Belgium for Q2 2024. For more detailed data and further insights, visit Sensor Tower.